Gen Con Report

There's waaaaaay too much to report, so I'll stick to the highlights. However, there were a LOT Of highlights, the best of which was meeting so many people I only know by online nicknames. So, the highlights:

  • Winning the Diana Jones Award was a glorious start to the con, and I pretty much floated on that high for the rest of the show. The award now rests safely in my study for the next year (or 6 months, as I'm sharing custody with Jason Morningstar).
  • I heard some wonderful rumors that perhaps one or two other companies or individuals will attempt an Open Design. I'll be the first to sign up. I think it's an approach that creative folk in the industry could use to do work outside the "studio system" that WotC and most major publishers use, to do niche products and specialized material that might not make sense for a mass audience.
  • The Green Ronin team was awesome, as expected. I very much enjoyed meeting patrons, KQ subscribers, and folks who had never heard of Open Design. I love being a booth monkey, honestly, and just talking to gamers.
  • Meeting folks at the panels was great. Thanks to everyone who attended and asked questions about freelancing, about steampunk and publishing and Open Design. I rattled on in my usual style, and shared a few new ideas for the future as well.
  • Met up with Nicolas Logue, and was happy to hear that his Hellfire Congress mega-event for Pathfinder Society organized play went off well. As I heard it, the White Wolf LARPers had an edge in the scheming/intrigue-heavy scenario. Oh, let's admit it, they owned the RPGA-style players this time out.
  • Having Ed Greenwood and Steven Schend help carry the new issue of KQ to the booth in the dealer hall. And I was happy to find many other freelancers ready to take on some magazine work; freelancers are really making KQ better every issue (and thanks for the lift, guys!). Meeting a dozen veteran freelancers and new writers who will hopefully query the next wave of great material for the magazine makes me worry less about some of the big features I hope to see soon.
  • I spent time with novelists and book editors. As you might expect, a very witty crowd where the beer flows like water. I tried to keep up.
  • The patron playtests of Wrath of the River King + Tales of Zobeck deserve their own writeup, but I was (not surprisingly) very impressed by the way things went. I wish I had more energy for the Saturday game, but by that point I was running on fumes.
  • Was super-happy to pick up a bunch of indie gamesJohn Wick's pitch for the "anti-D&D" RPG, which he calls Houses of the Blooded, was especially entertaining. Victoriana, A Dirty World, Changeling: the Lost and Tales of the Caliphate also got my attention, but at some point there's really only so much I can carry. Or afford, frankly.
  • I bought the new Gygax and the Worlds of their Own fiction.
  • The Fat Ogre Games forest and castle maps/3D standup architecture was amazing. Especially the forest version. They well deserve the ENnie award they won for that one.
  • The art show was, as always, a complete joy for me. I missed seeing Diesel, but I met Pat Loboyko, the cover artist for #6, as well as Drew Baker who I know from his L5R work and several new faces AND the artist for "The Kingdom of the Ghouls" in Dungeon #70. And found a print of the Monkey King by Vinod Rams that I had to purchase. I hope some of these art connections turn into ongoing relationships for KQ and OD art and covers.


Whew.

Read the complete post at http://open-design.livejournal.com/226330.html